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Maya Plugins Free Downloads | AREA by Autodesk.Autodesk Maya Basics Guide, Book – SDC Publications

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Download free textures, scripts, shaders, plugins and more for 3ds Max, Maya, Mudbox and other Autodesk Software. Create Account. Sign In. Fake or Foto. Upload your work. Graphs Compounds Textures 3D models Shaders. Base meshes Stamps Plugins Stencils.

Your career in 3D. Bifrost for Maya Download the latest version of Bifrost to create effects procedurally in Maya. Filter by Maya 3ds Max. Maya LT. Textures Shaders Plugins The Studio Pack is designed to improve workflow for animators and riggers based on years of professional experience.

The pack is all Python and validated on all OS from Maya upwards. Authors: Andrea Maiolo and Tim Naylor Revised by Isaac Peral Traditionally, character riggers have offered two solutions when developing rigs that connect a character to a prop.

Either the prop drives a part of the character say a sword will drive the. Bonus Tools is a free collection of useful Maya scripts and plug-ins. After installing Bonus Tools, users will have a pull-down menu for easy access to the tools that cover all aspects of everyday use: general UI, modeling, animation, texturing, rendering.

This tool allows you to duplicate objects along a curve. This tool is similar to many others out there however this one supports the use of multiple curves and multiple objects. This tool also supports the use of animated curves without using the motion. Glass Shatter Plugin v1. The User gains a high level of controll through the simple GUI.

It is possible to simulate different forms off glasses with just one Plugin. Renders selected region directly in the viewport. Supports rendering of selected objects in the viewport. Support for stereo camera render.

Ability to store and compare the region renders.

 
 

 

Autodesk Maya BASICS GUIDE – PDF Free Download

 

Publication date. See all details. Next page. Please check ‘EMI options’ above for more details. Sign up for free Here’s how. About the author Follow authors to get new release updates, plus improved recommendations. Sham Tickoo Purdue Univ. Brief content visible, double tap to read full content.

Full content visible, double tap to read brief content. Read more Read less. Customer reviews. Locking Attributes Locked attributes cannot be changed. You can lock an attribute by selecting it and choosing the Lock Selected menu command from the Channels menu. Locked attributes will have a gray rectangle to the left of the channel value, as shown in Figure Unlock any locked attributes using the Channels, Unlock Selected menu command.

You can give each layer a name, display type, playback option and color. Delete layers using the Layers menu. Deleting a layer does not delete its objects. At the top of the Layer Editor are options for creating Display and Animation layers. You can also use the Layers menu to select all objects in a layer and to remove objects from a layer. Objects assume the layer color when unselected. This column sets the visibility for the layer objects and is a simple toggle button that you can turn on or off.

The letter V appears when the layer objects are visible and the column is empty when the layer objects are hidden. The second column toggles the playback of the layer objects on or off.

The letter, ‘P’ appears when playback is enabled. The letter T appears in this column when the layer is a template. Template layers cannot be selected or moved while they are templates.

References are proxy objects that stand in for complex objects. The fourth column is the layer color. Double-clicking on this column or on the layer name opens the Edit Layer dialog box, shown in Figure , where you can select a new color, change the layer s attributes, or change the layer s name.

Select File, Open Scene. Locate and open the Translated Rocket. This file includes a simple rocket centered about the grid origin. All attributes for the rocket object are displayed in the Channel Box. Enter a 5 in the Translate X attribute and press the Enter key. The rocket object is moved five units along the X-axis. Click on the Translate Y attribute in the Channel Box and drag upward in the Workspace with the middle mouse button.

The rocket object is moved along the Y-axis a distance equal to the amount that the mouse was dragged and the attribute value is changed, as shown in Figure Select File, Save Scene As and save the file as Translated rocket.

Click the Create a new layer button in the Layer Editor. A new layer appears in the Layer Editor. Double-click on the layer to open the Edit Layer dialog box. Type in a name for the new layer and click the Save button. Select Create, Polygon Primitives, Sphere to create a sphere object. Select the Edit, Select All menu command to select all of the objects.

In the Layer Editor, right click on the new layer and select Add Selected Objects from the pop-up menu. All objects are added to the new layer. In the Layer Editor, click on the first column in which the V is displayed. All objects on the layer are hidden. Below these is a Command Line where you can type in commands to be executed.

At the very bottom of the interface is a Help Line where context-specific information is displayed. The Time Slider changes as the Range Slider is moved. FIGURE Range Slider Playing an Animation To the right of the animation frame value are several controls for playing, rewinding, and moving through the animation frames, as shown in Figure Using these buttons, you can jump to the animation start or end , step back or forward one frame, step back or forward one key, or play the animation forward or backward.

All commands should end with a semicolon. The results of these commands are displayed in the dark-colored Results line to the right of the Command Line. To the right of the Results line is the Script Editor button, shown in Figure , that opens the Script Editor, where you can enter more detailed scripts. Using the Up and Down Arrow keys, you can scroll back and forth through the existing commands.

Pressing the Enter key executes the listed command. If you re stuck on what to do next, take a look at the Help Line. Select File, Open Scene and open the Billiard balls. This file includes a simple animated scene. Click on the time marker in the Time Slider and drag it to the left. The objects in the scene will move as the frames are increased. A frame of the animation sequence is shown in Figure.

Click the Play Forwards button The entire animation sequence will play over and over. Click the Stop button to pause the animation.

Click on the view panel away from the sphere to deselect it. In the Command Line, type, select psphere1; and press the Enter key. The sphere object is selected. In the Command Line, type, move -z 10;. The sphere is moved ten units along the z-axis. The Select Object tool lets you select objects by clicking on objects or by dragging a rectangular border. The Lasso tool lets you drag a freehand outline over the object you want to select.

The Paint Selection tool lets you drag or paint over components such as vertices to select them. Holding down the Shift key while clicking on objects with the Select Objects tool will add objects to the selection set. All selected objects will appear white except for the last object selected, which will appear light green. This light green object is known as the key object.

When any of these tools are selected, a manipulator will appear at the center pivot point of the selected object. With these tools, you can transform the selected object. Manipulator lets you transform the tool along a single axis or within a single plane, as shown for the Move tool in Figure You can also click on the transform values displayed near the manipulator and enter new values using the keyboard.

Tip Once a transform handle on one of the transform tools is selected, it turns yellow. You can then drag the selected handle using the middle mouse button. For example, when a spot light object is selected, you can enable a manipulator that lets you alter its light properties such as its falloff cone, direction and intensity by dragging in the view.

Beneath the Scale tool button in the Toolbox is another button that holds the last tool that was used. Remember that any menu item or button that includes the word Tool in its name will remain active until another tool is selected and will appear at the bottom of the Toolbox.

Note The last slot in the Toolbox is reserved for tools selected from the menus. The Toolbox tools will not occupy this slot. The arrow button underneath these layout buttons presents a pop-up menu of additional layout options. FIGURE Quick Layout buttons Customizing Layouts You can change the layout that each button opens by right-clicking on the layout buttons and selecting the layout from the pop-up menu. Selecting the Edit Layout menu command in the right-click pop-up menu opens the Panel Editor.

Resizing and Editing View Panels When multiple view panels are visible, you can resize the individual panels by dragging the dividers between the panels. Only one view panel can be active at a time.

Tip Using the Spacebar, you can toggle between making the active view panel fill the entire Workspace and returning to the previous layout. For example, if the Four View layout is selected and the Top view panel is the active view panel, pressing the Spacebar maximizes the Top view panel. You can use the Panels menu command on the Panel menu to change the view for any panel.

You can find the Panels menu at the top of each view panel. The Panels, Saved Layouts, Edit Layouts menu command to open the Panels dialog box, shown in Figure With this dialog box you can create a new panel and edit custom layouts. The Outliner pane, shown in Figure , lists all the objects in the current scene by name.

When working with small objects, it can often be easier to locate an object by its name than by clicking on it.

The Outliner is perfect for locating objects in this manner. Any selected object in the scene is also highlighted in the Outliner. This button opens the Maya Help files in a web browser.

Open the Five spheres. This file includes five sphere objects. Click on the Select tool and click on the center sphere.

How do I convert my Maya free trial to a paid subscription? See more. See less. Support and learning. Get Maya documentation, tutorials, downloads, and support. Company overview.

Investor relations. Diversity and belonging. Autodesk Foundation. Contact us. Students and educators. Affiliate program. Autodesk Research. One person found this helpful. Overall all it is well organized, and a good overview of basic Maya.

The main problem, and it is a major problem for a tutorial based book, less than half of the downloaded project files actually work. Most of the scenes load, but do not show any of the objects in the view port. I was able to use some of the other scenes that did load and try the examples using this other scene, but this does not work for all examples. I am pretty new to Maya but I also have completed many other tutorials, and am familiar with the various ways to hide and unhide objects in the view port, but I am unable to resolve this issue in most of the scenes.

If anyone else is able to get them all to work please let me know. The text only presents a basic function on how to perform the particular action as opposed to presenting an understanding what the functions are and why they would be used in one instance or another. It feels as if the author copied the material from the help files and compiled them into a book. For additional information on downloading, unzipping, and using these files visit the downloads section on our FAQ page.

By Kelly L. Description Contents Downloads Details Description Key Features Designed for users completely new to 3D modeling and animation Covers the fundamentals of Autodesk Maya using easy to follow steps Includes video instruction to make learning Maya clear and easy Introduces you to the Maya interface, modeling, texturing, animating, visual effects and more Advanced topics such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced Teaches you how to use Maya to create stunning 3D models, stills and animations like a pro.

Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. What you’ll learn How to create models using curves, NURBS, Polygons and more How to assign materials and textures to make realistic-looking models How to use Paint Effects to paint on and quickly create complex 3D Models How to use lights, cameras, and depth of field to render captivating scenes How to use keyframes, motion paths and the Graph Editor to create animations How to use character rigging, skinning, and inverse kinematics to animate realistic movements How to add influence objects, skin weights and hair to a character for a more realistic look How to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effects How to enable raytracing, motion blur, and fog effects for increased realism How to render stills and animations using Maya Vector and Mental Ray for different looks How to use the Command Line and MEL Scripting to work faster About Autodesk Maya Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes.

 
 

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